Fallout 4 How To Get Ballistic Weave
" But the creme de la creme is ballistic polymer weave. Light weight, serious stopping power, and it looks just like normal clothing. " — Tinker Tom
The ballistic weave is an armor mod that allows improved defensive stats to certain clothing items, including outfits, clothing that can be worn under armor and a small number of hats.[Fallout 2d20 1]
This crafting ability can be learned from Tinker Tom after performing certain quests for the Railroad faction. Once this skill is learned, one can upgrade any applicable clothing item at an armor workbench.
Obtaining the skill
Progress through the initial Railroad faction quests until P.A.M. offers a series of minor Jackpot missions to secure DIA caches. These only become available after completing Boston After Dark and Mercer Safehouse.
After completing the first or second jackpot mission, Drummer Boy will tell the Sole Survivor that they need to speak to Tinker Tom, who will inform them about the ballistic fiber technology found in the DIA cache. At this point, the ballistic weave is unlocked at any armor workbench and Tom will sell some armored gear of his own.
Upgrade chart
Mod | Form ID | Damage Resist
| Description | Armorer Perk Required | Adhesive | Ballistic fiber | Fiberglass |
---|---|---|---|---|---|---|---|
Ballistic weave | 0020DE42 | 30 30 | Improves Damage and Energy Resistance. | None | 4 | 8 | 6 |
Ballistic weave MkII | 0022DC82 | 45 45 | Improves Damage and Energy Resistance. | Rank 1 | 5 | 9 | 7 |
Ballistic weave MkIII | 0022DC83 | 65 65 | Improves Damage and Energy Resistance. | Rank 2 | 6 | 10 | 8 |
Ballistic weave MkIV | 0022DC84 | 90 90 | Improves Damage and Energy Resistance. | Rank 3 | 7 | 11 | 9 |
Ballistic weave MkV | 0022DC85 | 110 110 | Improves Damage and Energy Resistance. | Rank 4 | 8 | 12 | 10 |
Institute Killer weave | 00226714 | 20 20 | Grants 10% bonus damage against Institute members and synths. | None |
Upgradable clothing
The following is a list of all clothing that can be upgraded, and if the item can either be worn underneath armor pieces or as a hat.
Clothing | Free Armor Slots | Effect |
---|---|---|
Agatha's dress | None | Charisma +3 |
Architect's winter jacket | Head | Perception +1 |
Army fatigues | All | Strength +1 Agility +1 |
Atom Cats jacket and jeans | Legs | Luck +2 |
Baseball uniform | All | Strength +1 Agility +1 |
Bathrobe | None | Charisma +2 |
Battered fedora | Hat | Luck +1 |
Black vest and slacks | None | Endurance +2 |
Cabot's lab coat | None | Intelligence +1 |
Casual outfit | None | Perception +1 Charisma +1 |
Checkered shirt and slacks | None | Charisma +2 |
Child of Atom *All Variants | None | Endurance +2 |
Chinese stealth armor | None | 60 Stealth field when crouched |
Clean blue suit | None | Charisma +2 |
Clean grey suit | None | Charisma +2 |
Clean striped suit | None | Charisma +2 |
Clean tan suit | None | Charisma +2 |
Courser uniform | None | Perception +1 Endurance +1 30 15 15 |
Dirty army fatigues | All | Strength +1 Agility +1 |
Dirty black suit | None | Charisma +2 |
Dirty blue suit | None | Charisma +2 |
Dirty grey suit | None | Charisma +2 |
Dirty postman uniform | None | Endurance +1 |
Dirty striped suit | None | Charisma +2 |
Dirty tan suit | None | Charisma +2 |
Dirty trench coat | None | Charisma +1 Endurance +1 |
Faded trench coat | None | Perception +2 |
Farmhand clothes | None | Endurance +2 |
Father's lab coat | None | Intelligence +2 |
Fatigues | None | Agility +1 |
Feathered dress | None | Charisma +2 |
Geneva's ensemble | None | Perception +1 Charisma +1 |
Graphic T-shirts | Arms and Chest | 1 Charisma +2 |
Greaser jacket and jeans | Legs | Luck +2 |
Green rag hat | Hat | 10 |
Green shirt and combat boots | All | Charisma +1 Endurance +1 |
Hooded rags | None | Endurance +2 |
Hunter's long coat | None | 2 |
Lab coat | None | Intelligence +2 |
Laundered blue dress | Arms | Charisma +2 |
Laundered cream dress | Arms | Charisma +2 |
Laundered denim dress | Arms | Charisma +2 |
Laundered green dress | Arms | Charisma +2 |
Laundered loungewear | None | Charisma +1 Endurance +1 |
Laundered pink dress | Arms | Charisma +2 |
Laundered rose dress | Arms | Charisma +2 |
Legend of the Harbor | Head | Perception +2 Mirelurk/Bug Damage reduced by 15% |
Longshoreman outfit | None | 10 |
Lorenzo's suit | None | Charisma +2 |
MacCready's duster | None | Agility +1 |
Magician's tuxedo | None | Charisma +1 Endurance +1 12 17 |
Maxson's battlecoat | None | Perception +1 50 |
Mechanic jumpsuit | None | Intelligence +1 Perception +1 |
Mechanist's armor | None | Endurance +1 72 72 Robot Damage reduced by 15% |
Military fatigues | All | Agility +2 5 |
Minuteman outfit | All | Perception +1 Agility +1 |
Newsboy cap | Hat | Charisma +1 |
Nuka-World jumpsuit | None | Perception +1 Intelligence +1 2 5 |
Padded blue jacket | None | Charisma +1 Endurance +1 |
Pastor's vestments | Head | Charisma +1 Endurance +1 |
Patched three-piece suit | None | Perception +1 Charisma +1 |
Postman uniform | None | Charisma +1 Endurance +1 |
Ratty skirt | None | Charisma +2 |
Red dress | Arms | Charisma +2 |
Red frock coat | None | Perception +1 Charisma +1 |
Reginald's suit | None | Charisma +3 |
Red leather trench coat | None | Charisma +1 |
Rex's suit | None | |
Robes of Atom's Devoted | None | Special radiation resistance |
Sequin dress | Arms | Charisma +2 |
Submariner uniform | None | Endurance +2 |
Summer shorts | Arms and Legs | Charisma +2 |
Surveyor outfit | None | Endurance +1 Perception +1 |
Suspenders and slacks | None | Endurance +2 |
Sweater vest and slacks | None | Charisma +2 |
T-shirt and slacks | None | Charisma +2 |
Tattered rags | All | Luck -1 |
Trilby hat | Hat | Charisma +1 |
Tunnel Snakes outfit | None | +30 Poison Resistance |
Tuxedo | None | Perception +1 Charisma +1 |
Utility coveralls | None | Carry Weight +5 10 |
Yellow trench coat | None | Charisma +1 Endurance +1 |
Notes
- The player character must have the Armorer perk in order to apply this mod beyond the first level. Higher levels of the perk allow applying stronger versions of the mod, up to 110 Damage Resistance and 110 Energy Resistance on a single article of clothing.
- All levels of this mod require varying amounts of crafting materials.
- Learning this mod only requires doing one or more Jackpot missions for P.A.M.
- The ability to make ballistic weave is very useful, if not essential if playing on Survival mode as the damage one receives is mitigated by applying the mod.
- One wishing to join other factions should be able to safely learn this mod and move on, with the exception of those who have already reached "point of no return" missions with conflicting factions.
- Many, but not all, companion's base outfits (and some hats) can be upgraded with the weave. If one wants to keep a companion in their original outfit but maintain protection at higher levels, this is one of the best options.
- The strongest resistance that can be obtained on a single item is achieved by weaving the Mechanist's armor, an Automatron add-on armor set, with 182 Damage Resistance and 182 Energy Resistance. Weaving items that allow other armor slots can bring resistance levels higher than 300.
Bugs
References
- Fallout 2d20
- ↑ Fallout: The Roleplaying Game Rulebook p. 126: "Ballistic polymer weave is an armor mod which improves the defensive abilities of some clothing items. A layer of this tough artificial fabric can be used as a lining in a variety of garments, giving them a limited ability to resist impacts, bullets, and energy blasts."
Fallout 4 How To Get Ballistic Weave
Source: https://fallout.fandom.com/wiki/Ballistic_weave#:~:text=Obtaining%20the%20skill,-Progress%20through%20the&text=These%20only%20become%20available%20after,found%20in%20the%20DIA%20cache.
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