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Fallout 4 How To Get Ballistic Weave

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" But the creme de la creme is ballistic polymer weave. Light weight, serious stopping power, and it looks just like normal clothing. " — Tinker Tom

The ballistic weave is an armor mod that allows improved defensive stats to certain clothing items, including outfits, clothing that can be worn under armor and a small number of hats.[Fallout 2d20 1]

This crafting ability can be learned from Tinker Tom after performing certain quests for the Railroad faction. Once this skill is learned, one can upgrade any applicable clothing item at an armor workbench.

Obtaining the skill

Progress through the initial Railroad faction quests until P.A.M. offers a series of minor Jackpot missions to secure DIA caches. These only become available after completing Boston After Dark and Mercer Safehouse.

After completing the first or second jackpot mission, Drummer Boy will tell the Sole Survivor that they need to speak to Tinker Tom, who will inform them about the ballistic fiber technology found in the DIA cache. At this point, the ballistic weave is unlocked at any armor workbench and Tom will sell some armored gear of his own.

Upgrade chart

Mod Form ID Damage Resist

Damage resistance Energy Radiation

Description Armorer Perk Required Adhesive Ballistic fiber Fiberglass
Ballistic weave 0020DE42 Damage resistance 30 Energy 30 Improves Damage and Energy Resistance. None 4 8 6
Ballistic weave MkII 0022DC82 Damage resistance 45 Energy 45 Improves Damage and Energy Resistance. Rank 1 5 9 7
Ballistic weave MkIII 0022DC83 Damage resistance 65 Energy 65 Improves Damage and Energy Resistance. Rank 2 6 10 8
Ballistic weave MkIV 0022DC84 Damage resistance 90 Energy 90 Improves Damage and Energy Resistance. Rank 3 7 11 9
Ballistic weave MkV 0022DC85 Damage resistance 110 Energy 110 Improves Damage and Energy Resistance. Rank 4 8 12 10
Institute Killer weave 00226714 Damage resistance 20 Energy 20 Grants 10% bonus damage against Institute members and synths. None

Upgradable clothing

The following is a list of all clothing that can be upgraded, and if the item can either be worn underneath armor pieces or as a hat.

Clothing Free Armor Slots Effect
Agatha's dress None Charisma +3
Architect's winter jacket Creation Club Head Perception +1
Army fatigues All Strength +1
Agility +1
Atom Cats jacket and jeans Legs Luck +2
Baseball uniform All Strength +1
Agility +1
Bathrobe None Charisma +2
Battered fedora Hat Luck +1
Black vest and slacks None Endurance +2
Cabot's lab coat None Intelligence +1
Casual outfit None Perception +1
Charisma +1
Checkered shirt and slacks None Charisma +2
Child of Atom *All Variants None Endurance +2
Chinese stealth armor Creation Club None Damage resistance 60
Stealth field when crouched
Clean blue suit None Charisma +2
Clean grey suit None Charisma +2
Clean striped suit None Charisma +2
Clean tan suit None Charisma +2
Courser uniform None Perception +1
Endurance +1
Damage resistance 30 Energy 15 Radiation 15
Dirty army fatigues All Strength +1
Agility +1
Dirty black suit None Charisma +2
Dirty blue suit None Charisma +2
Dirty grey suit None Charisma +2
Dirty postman uniform None Endurance +1
Dirty striped suit None Charisma +2
Dirty tan suit None Charisma +2
Dirty trench coat None Charisma +1
Endurance +1
Faded trench coat None Perception +2
Farmhand clothes None Endurance +2
Father's lab coat None Intelligence +2
Fatigues None Agility +1
Feathered dress None Charisma +2
Geneva's ensemble None Perception +1
Charisma +1
Graphic T-shirts Creation Club Arms and Chest Damage resistance 1
Charisma +2
Greaser jacket and jeans Legs Luck +2
Green rag hat Hat Energy 10
Green shirt and combat boots All Charisma +1
Endurance +1
Hooded rags None Endurance +2
Hunter's long coat Far Harbor (add-on) None Radiation 2
Lab coat None Intelligence +2
Laundered blue dress Arms Charisma +2
Laundered cream dress Arms Charisma +2
Laundered denim dress Arms Charisma +2
Laundered green dress Arms Charisma +2
Laundered loungewear None Charisma +1
Endurance +1
Laundered pink dress Arms Charisma +2
Laundered rose dress Arms Charisma +2
Legend of the Harbor Far Harbor (add-on) Head Perception +2
Mirelurk/Bug Damage reduced by 15%
Longshoreman outfit None Energy 10
Lorenzo's suit None Charisma +2
MacCready's duster None Agility +1
Magician's tuxedo Nuka-World (add-on) None Charisma +1
Endurance +1
Damage resistance 12 Energy 17
Maxson's battlecoat None Perception +1
Damage resistance 50
Mechanic jumpsuit None Intelligence +1
Perception +1
Mechanist's armor Automatron (add-on) None Endurance +1
Damage resistance 72 Energy 72
Robot Damage reduced by 15%
Military fatigues All Agility +2
Energy 5
Minuteman outfit All Perception +1
Agility +1
Newsboy cap Hat Charisma +1
Nuka-World jumpsuit Nuka-World (add-on) None Perception +1
Intelligence +1
Damage resistance 2 Radiation 5
Padded blue jacket None Charisma +1
Endurance +1
Pastor's vestments Head Charisma +1
Endurance +1
Patched three-piece suit None Perception +1
Charisma +1
Postman uniform None Charisma +1
Endurance +1
Ratty skirt None Charisma +2
Red dress Arms Charisma +2
Red frock coat None Perception +1
Charisma +1
Reginald's suit None Charisma +3
Red leather trench coat None Charisma +1
Rex's suit None
Robes of Atom's Devoted Far Harbor (add-on) None Special radiation resistance
Sequin dress Arms Charisma +2
Submariner uniform None Endurance +2
Summer shorts Arms and Legs Charisma +2
Surveyor outfit None Endurance +1
Perception +1
Suspenders and slacks None Endurance +2
Sweater vest and slacks None Charisma +2
T-shirt and slacks None Charisma +2
Tattered rags All Luck -1
Trilby hat Hat Charisma +1
Tunnel Snakes outfit Creation Club None +30 Poison Resistance
Tuxedo None Perception +1
Charisma +1
Utility coveralls None Carry Weight +5
Damage resistance 10
Yellow trench coat None Charisma +1
Endurance +1

Notes

  • The player character must have the Armorer perk in order to apply this mod beyond the first level. Higher levels of the perk allow applying stronger versions of the mod, up to 110 Damage Resistance and 110 Energy Resistance on a single article of clothing.
  • All levels of this mod require varying amounts of crafting materials.
  • Learning this mod only requires doing one or more Jackpot missions for P.A.M.
  • The ability to make ballistic weave is very useful, if not essential if playing on Survival mode as the damage one receives is mitigated by applying the mod.
  • One wishing to join other factions should be able to safely learn this mod and move on, with the exception of those who have already reached "point of no return" missions with conflicting factions.
  • Many, but not all, companion's base outfits (and some hats) can be upgraded with the weave. If one wants to keep a companion in their original outfit but maintain protection at higher levels, this is one of the best options.
  • The strongest resistance that can be obtained on a single item is achieved by weaving the Mechanist's armor, an Automatron add-on armor set, with 182 Damage Resistance and 182 Energy Resistance. Weaving items that allow other armor slots can bring resistance levels higher than 300.

Bugs

References

Fallout 2d20
  1. Fallout: The Roleplaying Game Rulebook p. 126: "Ballistic polymer weave is an armor mod which improves the defensive abilities of some clothing items. A layer of this tough artificial fabric can be used as a lining in a variety of garments, giving them a limited ability to resist impacts, bullets, and energy blasts."

Fallout 4 How To Get Ballistic Weave

Source: https://fallout.fandom.com/wiki/Ballistic_weave#:~:text=Obtaining%20the%20skill,-Progress%20through%20the&text=These%20only%20become%20available%20after,found%20in%20the%20DIA%20cache.

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